Games Combatting the Dictatorship of Entertainment

Are there any characteristics that newsgames often have in common? Do such games demand to be played and experienced by the public in another way than the games that exist just for entertainment purpose? How are these games received by the public - considering that the public generally have been raised learning that games equal fun? I want to look into the background and the debate around newsgaming in general, and take a closer look at the game September 12th and its context, to try to find answers to the questions I have raised here.

This was a small excerpt from the paper I have written about newsgames called Games Combatting the Dictatorship of Entertainment. A Study of the Newsgaming Phenomenon. Read the whole thing if you like!

In the meantime I’m off to my family’s summer house just outside of Bergen. No vacation, though. I will bring with me a huge pile of exciting books about information systems. But in a week my days as a student are over. For now, anyway :)

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